With all the Venture Bros. excitement and new eyes on the site, as well as the dearth of updates on various projects, I thought I should share a small peek at the prototypes very slowly being assembled.Read More
In stressing the interpersonal elements of activist work in Diary #0, I meant to draw your attention to how, when commonly using the term "organizer" to mean someone who manages a protest or other community endeavour, we typically overlook the crucial element of its meaning: "organizer [of people]". Challenging enough, the majority of work such an organizer does is motivating, training, and telling people where to go and when. But of course, when working with the vast amounts of people necessary to effect substantial social change, the dynamics of such a diverse group working together brings even more of the challenges of organizing. So when contemplating an activist boardgame for Project Turnover, I kept returning to these sorts of dynamics.
I'll list some of the key elements I believe this design should pay attention to or incorporate before brainstorming more on the specific mechanics for the system: People Power; A Common Opponent and Mutual Antagonism; Clashing Personalities; Organizational HQs; Direct Action (Cards); Strong External Pressures.Read More
Smash the State: A Revolutionary Boardgame
What I Want in One Sentence:
Individual struggles for success and recognition, amidst the complications of inter-personal politics, organizing, mutual aid, and overthrowing the state.Read More