The ivory tower is peculiar; this is well-established. While it attempts to shelter both student and the tenured from the world it entrusts them to better, it's also still an institution, and influenced by the top-down pressures of ideology, in-grouping, and rhetoric to which most institutions are subject. As Diary #0 hinted, the idea of Project Genealogy is to design a boardgame that lampoons some of the absurdity in this, by following a ridiculous, over-the-top war between rival universities that's waged by their genealogy departments rewriting the histories of their schools' founding families. The on-going "study" of these families and their competing schools unveils significant details that affect their public image, so unprecedented manipulation of history to better your status and cripple your enemies' is a reasonable path to the top.
Listing below my ideas for some of the foundational parts of a successful design in this vein, I'll proceed to then use them as inspiration for developing the rest of the system for this game: Complex Timeline; "Take-That!" Family Dynamics; Manipulated History; Annual School Review; Revealing Economics; Diversified Universities.Read More