(As with most proper nouns in board game design, all these names are placeholders and subject to change if/when something better [or someone optioning the design] comes along.)
Project Cross-Flux is a big game design that will take some time to actually fill out, so in the meanwhile, I'll release characters, classes, and other design elements with placeholder art to be a tease.
While the warrior finds victory in strength, the Archer finds it in precision. Beginning their exploration of a wide variety of skills based on keen senses, agility, environmental awareness, and patience, these utilitarian combatants are able to provide simple support to many different kinds of forces. Weak against direct assaults, however, the Archer often requires support of its own.
Upon reaching Level 2, one of the classes an Archer can promote to is the Bow Scout.
Their basic archery established, The Bow Scout must expand to train further in navigation, combat tactics, and long-distance, specialty or rapid-fire shots. Advancing beyond an army's front ranks, they must be more capable of individual defense than basic bow-users, and of adapting to changing circumstances. They must be at home in a wilderness that can at anytime become a battlefield, and they must retain their calm, patient nerve amidst their missions behind enemy lines.
Upon reaching Level 3, one of the classes a Bow Scout can promote to is the Marksman.
The Marksman has tossed the plethora of their career's secondary skills to the wayside in favor of perfecting the essential skill of archery. Their mantras tend to fall along the lines of "One pull, one release, one death." For them, when they grab their weapon, there is nothing but their breath, their arrow, and its target. These are the people of which legendary stories of miles-distant kills are told, and the well-practiced Marksman, in the right position, can threaten the life of any officer visible on the field.