(As with most proper nouns in board game design, all these names are placeholders and subject to change if/when something better [or someone optioning the design] comes along.)
Project Cross-Flux is a big game design that will take some time to actually fill out, so in the meanwhile, I'll release characters, classes, and other design elements with placeholder art to be a tease.
This was a new kind of cold. Though the warmth of her blood had not mattered for some time, temperatures like this still stiffened and pained Calico Sammy's bones as they did any land-lover. She had known the cold of a long winter breaking ice on the Polar Sea. She had known the cold of a month adrift in The Great Sapphire, atop the debris of her once 60-soul vessel. Even the cold of the seabed was familiar to her, as her lungs embraced the icy water when she was revived deep down in that pitch blackness without so much as a gasp of air. The only cold that compared to what she now felt aboard the failing Anubis-III space station orbiting the planet, with its blaring life support alarms fading into white noise, was that of the decades of despair she inflicted in her reborn life. She worked tirelessly for those that hold the power to grant unlife, a cold existence, the morals of which are fraught with a singular truth: you should not be, so you do not feel. Rescued from the greatest depths, only to cause undue carnage, Sammy has now resolved herself to confinement in this floating coffin, at the greatest heights imaginable. In the darkness of the station's dying power supply, she glimpses blinking lights approaching. In all her years terrorizing the seas, Calico Sammy never heard of space junkers.
He was the only member of the plotting rebellion to insist on being referred to with his official military rank. This symbol had become old-fashioned, however, and now engendered suspicion among the rebellion's young organizers. To the contrary of most evidence to date, Lt. Cdr. Asim believed his position was capable of great nobility and righteous action, and intended to be a role model for a New Guard. Though never more secretive or scheming than the rest of them, he grew to represent the influence of the Old Guard amidst his co-conspirators in the lead-up to the coup. The plotting revolutionaries kept their distaste to hushed whispers throughout the ploy to mine into the keep's gold reserves. Yet once the finances were secured, the cloaked daggers delayed striking at their royal targets to aim instead at Lt. Cdr. Asim. But his skilled blades deflected theirs, and his flight from the troubled estate's grounds was successful. His honor preventing him from fully abandoning his post unresolved, he instead waits in the surrounding forests, refining his ability to harmonize the deadly song of wind and edged metal, planning how he shall re-take The Emptied Keep and its increasingly pilfered halls for the New Guard he will make worthy of protecting his people.
The once hallowed halls of this institution had accumulated a yellowed plaque befitting their most recent turn of character. Once the premiere international court of the land, it had become the diplomatic equivalent of a hermits' retreat. The group of young, optimistic judges and courtly officials once assigned here were the heads of their respective classes, carrying the hopes of many beleaguered nations on their shoulders as they carved a new era of rights and justice into the stone of history. But that age has passed, that stone weathered. The Fragile Court was all but forgotten by its constituent nations; its jurisdiction has lost its force. What positions no longer held a breathing occupant, no matter how aged and belabored said breathing had become, was as vacant and meaningless as the anemic echo resonating from the swing of the judge's gavel. It is to this all but cursed place that a Guide has been summoned, a figure perceived as a shifting, hallucinatory kaleidoscope of patterns, colors, and jokesters of various stripe. Their motives as uncertain as their origins, they demand great attention with their impressive presence, and their hypnotic voice returns your queries with only an introspective journey. The flame of the gods has come to The Fragile Court, and it dances upon every open eye.