(As with most proper nouns in board game design, all these names are placeholders and subject to change if/when something better [or someone optioning the design] comes along.)
Project Cross-Flux is a big game design that will take some time to actually fill out, so in the meanwhile, I'll release characters, classes, and other design elements with placeholder art to be a tease.
While this game will encompass a wide range of archetypes and classes from a variety of sources, the foundation comes from the long history of RPG genres, and as such, will still include several of its core tropes like the typical (or essential, depending on your view) classes like a medieval Soldier. And given the tiered tree structure of class promotion in Project Cross-Flux, and wanting to tease more interesting things for later, these class reveals will have to start with some of the more standard, basic ones.
Toting sword and shield, the Soldier knows their place in the ranks of an army. They are footsoldiers, trained to march, swing, thrust, defend, bash, and survive. That is all. Their skills are basic, but effective for their station: the meat shield between the enemy and more important people. The Soldier that doubts their allegiances, their dedication to die for rhetoric, abounds, but desertion often brings worse fates than an imagined rival's blade. It is in these hopeless odds that a few happen to rise above, continually resigning themselves to fate and, in that process, whether by tenacity or chance, continuing to stand taller than the fallen for another day.
Upon reaching Level 2, one of the classes a Soldier can promote to is the Knight.
Their resolve, battle effectiveness, and leadership recognized with a nobler role, the Knight is often lauded as the herald of armed civility. Granted an agile steed or, more regularly, a re-purposed workhorse, they follow more personal orders from higher up personages, with both greater effectiveness but withered purpose. Nonetheless, their expanded training and armament are nothing with which to trifle. Their lance's tip deadlier than their sword's edge, and the mount's hoof quicker than the marching heel, the Knight gains both the ranged and speed advantages on infantry. But vulnerabilities emerge to the well-placed terrain, well-numbered ranks, and swarm tactics, among other elements.
Upon reaching Level 3, one of the classes a Knight can promote to is the Bow Knight.
The steadfast support for a force's main cavalry, the Bow Knight combines the speed of the mounted charge with the deadly range and precision of archery. More accustom to dispersed skirmish tactics, they are known for maneuvering the battle line like an angered hornet swarm, dodging efforts to crush them while beguiling entire squadrons until none remain standing. The crush of a crowded battlefield is their downfall, however, and their penchant for open fields in which their steeds can juke left-and-right seeps into the Bow Knight's life, congealing into a more general desire for the aesthetic of sparse, open plains.