This is the beginning of the Design Diary following my progress on the Project Host Master boardgame.
Hosts & Horrors
What I Want in One Sentence:
A mix of hunting prey and being hunted by predators, while both crafting your environment and surviving the environment crafted for you.
Goals for Player Experience:
Players struggle to continue their hunting and trapping of innocent victims while their very environment turns on them. A significant twist on the narratives of standard dungeons railing games. Building and fighting against the map and its denizens.
Goals for Gameplay Design:
Slightly (or not at all) varying playable characters. Map building/revealing and trap laying. Focus on avoiding direct conflict, at least when you're not well equipped. Big enemies and weapons are the eponymous Horrors. An emotional or other non-physical stat/resource system. Point-to-point movement? Differing paths to victory: slaying horrors as trophies, capturing victims, killing victims, hoarding stats/resources, etc.
Check the collection of reference images for Project Host Master to see some of the material from which I'm drawing.